Well, in this section, we have almost covered all the bases, which is required for us to get started
with playwrite in a more detailed fashion.
So we discussed about how we can actually work with different controls, how we can work with different
sectors, and how easy it is to work with the voting mechanism because of the automatic weightings and
how easy it is to work with different select controls and how easy it is to work with Blairites on sharp
hand of selecting a controller with XPath or Lateral and Sears's light.
And Sears's extension's those are very, very handy while working with the automation's and stuff,
so we discussed everything in this particular section and those are some of the building blocks for
us to get started with our playwrite itself.
The next section will actually jump into some of the most Real-Time scenarios, I mean, some of the
few real time scenarios which are going to be useful for us to get going.
I mean, I'm not going to talk about the full blown real time scenarios, which we'll be talking about
afterwards, runner, because we actually need to talk about astronaut before that.
But I'm actually going to cover a few of the scenarios, like the most common Real-Time scenarios in
our next sections.
And then followed by that, we're talking about the test runners in a more detailed fashion.
And then we'll talk about the network interceptors and stuff and then we talk about the framework development.
So that way at the end, the whole playwrite end to end mechanism and followed by that, we'll talk
about different language bindings Mitu in our next section.