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Well, in this section, we have almost covered all the bases, which is required for us to get started

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with playwrite in a more detailed fashion.

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So we discussed about how we can actually work with different controls, how we can work with different

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sectors, and how easy it is to work with the voting mechanism because of the automatic weightings and

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how easy it is to work with different select controls and how easy it is to work with Blairites on sharp

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hand of selecting a controller with XPath or Lateral and Sears's light.

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And Sears's extension's those are very, very handy while working with the automation's and stuff,

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so we discussed everything in this particular section and those are some of the building blocks for

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us to get started with our playwrite itself.

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The next section will actually jump into some of the most Real-Time scenarios, I mean, some of the

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few real time scenarios which are going to be useful for us to get going.

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I mean, I'm not going to talk about the full blown real time scenarios, which we'll be talking about

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afterwards, runner, because we actually need to talk about astronaut before that.

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But I'm actually going to cover a few of the scenarios, like the most common Real-Time scenarios in

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our next sections.

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And then followed by that, we're talking about the test runners in a more detailed fashion.

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And then we'll talk about the network interceptors and stuff and then we talk about the framework development.

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So that way at the end, the whole playwrite end to end mechanism and followed by that, we'll talk

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about different language bindings Mitu in our next section.
